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Diego Teran
Diego Teran
Lead X-Dev Artist @ CD PROJEKT RED
Marlborough, United States

Summary

SKILLS:

Character Design
Hard Surface Modeling
High Low Poly Modeling
Level Design
Texturing

SOFTWARE:

Maya
3DS Max
ZBrush
Substance Painter
Adobe Photoshop
After Effects
Crazy Bump
Quixel Suite
xNormal
Knald
Marmoset Toolbag

EXPERIENCE:

Insomniac Games - SONY
Raleigh, CA
2020- Current
-Lead X-Dev Artist

Insomniac Games - SONY
Raleigh, CA
2020- Current
-Senior OS Artist

Crystal Dynamics - Square Enix
Redwood City, CA
2017-2020
-Mid Environment Artist

Sledgehammer Games - ACTIVISION
Foster City, CA
2015-2017
-Prop Artist

Visceral Games - Electronic Arts
Redwood shores, CA - 2014-2015
-Quality Analyst
-Daily Game Report Updates
- Weapon and Gadgets Updates

New World School Of The Arts
Miami, FL - 2014-2014
-Zbrush Instructor
-Digital Sculpting
-User Interface

JP MORGAN & CHASE
San Francisco, CA - 2012-Present
-Commercial Teller
-Customer Service
-Cash Handling
-Floor Presentation
-Sales Goals

Artemis Honors Group
Fort Lauderdale, FL - 2012-2012
-Intern
-Asset Creation
-Lighting Setup
-VRAY Rendering

US ARMY
Fort Belvoir, VA - 2004-2009
-Specialist-E4
-Field Sanitation Certified
-Combat Life Saver Certified
-Marksman Shooter
-Expert Grenadier
-Air Assault

STUDIES:

ART INSTITUTE OF FORT LAUDERDALE
Fort Lauderdale, FL - 2010-2013
-GAME & ART & DESIGN
-BACHELOR OF SCIENCE

Skills

Character ModelingLow-poly ModelingHigh-poly ModelingprojectingUnwrappingPolypaintingTexturingTexture BakingRetopologyknaldPBR TexturingoutsourceAAA

Software proficiency

Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Sculptris
Sculptris
3ds Max
3ds Max
Photoshop
Photoshop
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
Radiant
Radiant
Jira
Jira
GameStudio
GameStudio
Houdini
Houdini
ipackthat
ipackthat

Productions

    • Video Game
      Spider-Man 2
    • Year
      2023
    • Role
      Lead X-Dev Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man Miles Morales
    • Year
      2020
    • Role
      Senior OS Artist
    • Company
      Insomniac Games
    • Video Game
      Spider-Man Remastered
    • Year
      2020
    • Role
      Senior OS Artist
    • Company
      Insomniac Games
    • Video Game
      Marvel’s Avengers
    • Year
      2020
    • Role
      OS/Env/Weapon Artist
    • Company
      Crystal Dynamics
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Prop Artist
    • Company
      Sledgehammer Games
    • Video Game
      Black Ops 3
    • Year
      2015
    • Role
      QA (zombies)
    • Company
      Sledgehammer Games
    • Video Game
      Call of Duty: Advanced Warfare
    • Year
      2014
    • Role
      Quality Analyst
    • Company
      Sledgehammer Games
    • Video Game
      battlefield Hardline
    • Year
      2015
    • Role
      Quality Analyst
    • Company
      Electronic Arts

Experience

  • Lead X-Dev Artist at Insomniac Games
    April 2023 - Present

    Work with our external development teams by acting as a bridge between our internal and external partners by maintaining a positive relationship communicating the studios vision through actionable management to ensure Triple A quality asset development

  • Senior OS Artist at Insomniac Games
    Raleigh, NC, United States of America
    April 2020 - Present

    Senior Outsource Artist, currently shipped Spider-Man Remastered and Spider-Man Miles Morales

  • OS artist / Weapon Artist at Crystal Dynamics
    Redwood City, United States of America
    July 2017 - April 2020

    Worked on Marvels Avengers as an Outsource Artist, Environment Artist and a Weapon Artist

  • Prop Artist at Sledgehammer Games
    Foster City, United States of America
    June 2016 - July 2017

    Prop Artist in charge of all Outsourcing incoming and outgoing assets

    -Oversee and manage all Outsource props, vehicles, characters

    -Ensure AAA quality of assets before game integration

    -Editing and up-resing assets to meet AAA quality

    -Setup of dynamic assets using maya/radiant

    -setup of destructible assets using maya/houdini

  • QA at Sledgehammer Games (Activision)
    Foster City, United States of America
    June 2015 - March 2016

  • QA at Visceral Games (EA)
    redwood city, United States of America
    July 2014 - June 2015